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Level DEsign 

My goal is to be in a level design position within the industry, designing and creating immersive levels that complement gameplay and narrative. My current industry work, previous University coursework and personal passion projects of mine are dedicated to showcasing my whitebox skills through iteration and improvements. I am constantly learning and surrounding myself with the level design methods and theory, which I hope to put into professional practise in the future. 

I primarily use Unreal Engine 4 for my level designs, but I am also proficient with Unity.

All projects are detailed in the PORTFOLIO section, some with accompanying videos showing gameplay or trailers. Upcoming Blazing Griffin projects will be shown once announced.

Some of the images may take some time to load. 

ASSASSINS CREED
NEXUS

Nights at the Round Table

Area 51

Honours Project
"New Glasgow"

Full House

Crescent Hills

Mars Marine

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Tavern "Battle Royale Lobby"

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